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Thread Statistics | Show CCP posts - 2 post(s) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1438
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Posted - 2014.07.22 09:50:00 -
[1] - Quote
Lan Wang wrote:Then how do the pirates make isk? Or do you just want to run around in your officer fit ravens without any worry and making stacks of isk safely
You know that there are other 2 characte slots in an account? And a single alt with 1 million isk in a trade hub is enough to generate 2-3 billion isk per month with very little effort. More than enough to keep a pirate ongoing.
The Only problem in high sec ganking are destroyers. THey are too cheap for their firepower. Make the fact that concord will kill you irrelevant. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1440
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Posted - 2014.07.23 14:39:00 -
[2] - Quote
Lan Wang wrote:Kagura Nikon wrote:Lan Wang wrote:Then how do the pirates make isk? Or do you just want to run around in your officer fit ravens without any worry and making stacks of isk safely You know that there are other 2 characte slots in an account? And a single alt with 1 million isk in a trade hub is enough to generate 2-3 billion isk per month with very little effort. More than enough to keep a pirate ongoing. The Only problem in high sec ganking are destroyers. THey are too cheap for their firepower. Make the fact that concord will kill you irrelevant. destroyers are so cheap to alloy lower sp players to have a decent dps ship to compete against bigger players. if the 2 slots is the case and you can make 2-3billion a month from 1 million isk then why isnt everyone trading and why is this guy running around in an orca when he could just sit in station and make stacks of isk, sorry im not one for sitting docked adjusting buy orders every 10mins to keep up with all the competition and id also love to hear how you make those numbers from a million isk as i have a trading alt and it aint happening, i like shooting people and if i can make isk from shooting people then im happy to keep shooting people, pirates are called pirates for a reason, they pirate stuff, steal things, kill people, hijack ships sitting docked trading isnt being a pirate
Because most people are too dumb to try. Also I should have written 1 Million SP character, for some reason I wrote Isk, probably due to reflex of almost all "millions"in eve being isk. On how much isk you need? start with half a bil and you can do it.
All the really rich people in eve , don't leave the main trade hub stations with their alts. If you have a pirate main it only logical to train one of your alts into an income source. If you cannot think on that, then it is your problem, not eve's.
I know why destroyers exist, but they do create some fine line between reasonable high sec ganking and just randomly making concord irrelevant. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1572
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Posted - 2014.08.26 10:14:00 -
[3] - Quote
Andski wrote:CCP has been ratcheting up the consequences of suicide ganking for years. It's never been enough for some people because suicide ganking is still possible.
So kindly rewrite your request into what you really want, for suicide ganking to be removed from the game.
I think the valid point is.. not if suicide ganking should be possible. Because it should by very definition of the game. THe problem arises when suicide ganking is easier, the most secure and predictable form of PVP up to the point that is more effective than sanctioned high sec combat like wars.
That is something hard to solve, because you do not want to make suicide ganking impossible, but you must keep it in a fine balance before it becomes too hard or too easy to do with too little consequences.
One thing I was thinking is that concord response could be escalated by the number of agressosrs (just a raw Idea here). So if you suicide gankg somethign with 1 ship, they take a logn time to arrive. But if you use a fleet of 40 destroyers, they arrive much faster. That makes suicide ganking for revenge, for anger or just to hurt someone while acceptign to pay a reasonable price when concord arrives still completely viable. On other hand make the dumbshit catalysis mass suicide ganking with no purpose less likely. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1573
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Posted - 2014.08.26 11:34:00 -
[4] - Quote
Jonah Gravenstein wrote:Kagura Nikon wrote:I think the valid point is.. not if suicide ganking should be possible. Because it should by very definition of the game. Agreed, suicide ganking should definitely be possible. The problem with changing the mechanics is that suicide gankers tend to be pretty quick at adapting to any changes, whereas their prey generally can't even adapt to the current ones. One group is dedicated, some of the other group just can't be bothered. Quote: The problem arises when suicide ganking is easier, the most secure and predictable form of PVP up to the point that is more effective than sanctioned high sec combat like wars. It's certainly 100% more effective than wardecs when used against NPC corp members 
Solution.. make NPC corp tax 30% after 6 months old character and 50 % after 1 year. Also Player corps start paying a tax of 20% that is reduced by 1% per member. That would make peopel flock into reasoanbly sided corps... would brign them to the real eve, they woudl make friends, and wardecs woudl be more relevant than suicide ganking. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1579
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Posted - 2014.08.26 13:51:00 -
[5] - Quote
Dirk Decibel wrote:Kagura Nikon wrote:
Solution.. make NPC corp tax 30% after 6 months old character and 50 % after 1 year. Also Player corps start paying a tax of 20% that is reduced by 1% per member. That would make peopel flock into reasoanbly sided corps... would brign them to the real eve, they woudl make friends, and wardecs woudl be more relevant than suicide ganking.
They'd just avoid wardecs by hopping around several corporations.
Time to enter a new corp if you already entered a corp this week ( 7 days). They can still avoid the war, but at MASSIVE costs.
But the best solution would be to make the war FOLLOW anyone that leaves a corp under war for 7 days. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1582
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Posted - 2014.08.27 09:45:00 -
[6] - Quote
Dirk Decibel wrote:Kagura Nikon wrote:
Time to enter a new corp if you already entered a corp this week ( 7 days). They can still avoid the war, but at MASSIVE costs.
But the best solution would be to make the war FOLLOW anyone that leaves a corp under war for 7 days.
Unless they changed the cost of setting up a player corp when I wasn't looking (could be, haven't set up a player corp in years), there are no 'massive costs' involved. " War following" corp members that drop corp, that would be interesting if it followed individual corp members. If it means that the entire new corporation of the member that dropped corp is affected, that would open up entire new ways of griefing and piracy. War decs were nerfed and nerfed again to accomodate high sec carebears to a point that they were almost completely useless, making them meaningful again has my vote but I reckon it will just create more whining as 'miners just want to mine in peace'...
Readign comprehension 101. that was a SUGGESION to add to my previous suggestion.
But CCP woudl never accept single character cntaminating the other corp. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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